tag:blogger.com,1999:blog-7935913062479031113.post8279494017916720800..comments2023-04-03T15:08:43.579+01:00Comments on Team STASIS: Fire_axe_cabinet W.I.P - Need OpinionsJLShttp://www.blogger.com/profile/16626895707722718866noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7935913062479031113.post-32134930310126962342011-03-08T01:25:30.220+00:002011-03-08T01:25:30.220+00:00haha realised I said ass instead of add XDhaha realised I said ass instead of add XDGame Art Jinxhttps://www.blogger.com/profile/05627810301177552646noreply@blogger.comtag:blogger.com,1999:blog-7935913062479031113.post-18319323164175978222011-03-08T01:24:48.671+00:002011-03-08T01:24:48.671+00:00Cheers dude, I'm also making the glass pane br...Cheers dude, I'm also making the glass pane breakable, just gotta texture this and the axe nowGame Art Jinxhttps://www.blogger.com/profile/05627810301177552646noreply@blogger.comtag:blogger.com,1999:blog-7935913062479031113.post-60556944727443114392011-03-06T20:47:02.576+00:002011-03-06T20:47:02.576+00:00That's looking great Arron. don't think th...That's looking great Arron. don't think the tri count is too much of a problem, it's not excessive. I've seen assets from some other groups and they have high tri counts where tubing and wiring is involved, even on smaller objects. not much that can be done about it really, can't see another way around it other than too model itSam Clarkehttps://www.blogger.com/profile/07963793617901209946noreply@blogger.com