512 Diffuse and Spec. Textured and rendered in max, trying to get it looking right in udk to no avail :(
Who we are
From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.
Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.
For any questions or feedback please feel free to leave comments.
P.S A run through and fly through of the finished level shall be posted soon!
Nice work :) They look really good.
ReplyDeleteOne note - if they are repeatable its probably best to not have the blood stain unless you intend to do a few variations :)