Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Saturday, 5 March 2011

Fire_axe_cabinet W.I.P - Need Opinions

I wanted to include a fire hose in with the axe in the cabinet, there would be a glass pane on the front but its alot of tri's so wanted to see what you guys thought before continuing with it. Its currently at 1340 tris. Not much more to ass as the axe is a separate asset. Let me know asap. Cheers!

3 comments:

  1. That's looking great Arron. don't think the tri count is too much of a problem, it's not excessive. I've seen assets from some other groups and they have high tri counts where tubing and wiring is involved, even on smaller objects. not much that can be done about it really, can't see another way around it other than too model it

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  2. Cheers dude, I'm also making the glass pane breakable, just gotta texture this and the axe now

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  3. haha realised I said ass instead of add XD

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