Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Thursday, 3 March 2011

cell floor wip

need to test this in unreal and add appropriate dirt maps and what not :)

fire_exit_box


10tris with 512x512 diffuse map, spec,normal and emis map...

Large_knife


512x512 diffuse map, spec and normal...158 tris...

Wednesday, 2 March 2011

Smoke Detector

256 Diffuse, Spec and Normal

Ceiling Light

512 Diffuse and Spec. Textured and rendered in max, trying to get it looking right in udk to no avail :(





Tuesday, 1 March 2011

Table WIP

Recent Meetings

Sorry guys, just realised I haven't been taking notes recently, probably due to the nature of our recent meetings.
A note for the lecturers: we meet as a group every Tuesday and Thursday and work together. Concepting has pretty much stopped now - instead we talk and show eachother what we have done, and continue to work on our assets and textures. These are very useful sessions as we can get feedback and input as we work, and have a chance to see our assets in the UDK level.
Note-taking right now mostly consists of our own personal design documents, but we continue to post progress both on the blog and on our facebook group.

...We aren't slacking. Promise.