Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Saturday 29 January 2011

Important! Scaling/Unit Setup

Just to make sure we are all on the same page, I've had a look at how Mark Pocock set up his units and scaling for max and think we should follow suit as we know it works and we all need to be modelling to the same sizes.

In Units Setup [ Customize > Units Setup ] set it to custom and type 'uus' = '2.54' then Centimeters in the drop down menu.

In Grid and Snap Settings [ right-click the icon with a '3 and magnet'] go to Home Grid and in Grid Spacing type 8 [should be 8.0uus] for Major Lines every Nth Grid Line set to 8.

To illustrate scale create a box with z height 96uus, x length 33uus and y depth 33uus. This will represent the scale of the player.

Use your judgement to size your assets accordingly.

4 comments:

  1. sounds complicated. If we use the standard scale its 16 units to a foot

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  2. Do you want to write a new post explaining what scale you are working to then Steven, as it appears to work out differently to what Mark Pocock has used. We need everyone to work to the same scale. 16 standard max units = 1ft in unreal? are we still aiming at 6ft (96 max units) for the player reference block?

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