Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Tuesday, 25 January 2011

Making Sure Your Grids Are Set Up In Max

Steven helped me make sure my grid was set up correctly in max for modelling (to make it easier to take into UDK), and I thought I'd write it up quickly - partially so I don't forget!

First, right-click on Grid and Snap Settings.

On Snaps make sure Grid Points is checked.


On Home Grid, change the Grid Spacing to a value of 2 (1,2,4,8,16,32, etc). For this project, keeping it between 8 and 16 is best.


To make things easier, keep the pivot point to a corner, especially if the shape has an odd number of grid points.

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