Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Wednesday 19 January 2011

Research - How to Detect Blood


Just a few of my notes on the whole blood thing.

Anyway, to sum up the notes: this shit glows. 
We may have to find a way to make the blood glow in only the UV light. If we can't find a way around it then it may be better to work with a different idea? Anyway, I hope we find something, because I must say, the idea of secret glowing blood is rather fun.

Also, Luminol comes as a solid form. It has to we dissolved in a solution and sprayed over the area. Only then will the blood glow under UV light. This may be an issue we need to work into the backstory and the scene - perhaps someone was there investigating before the player? Maybe there are used bottles and tubes of equipment and solutions (such as Luminol and BlueStar) lying around the scene? Feel free to elaborate and get back to me :)

Something else to take note of is bleach will react with Luminol. If the killer has used bleach to clean the blood, it will also glow when sprayed:



(How awesome does that look?)
If you want guys, we can have areas, or maybe even a room that is completely white (perhaps the killer bleached the whole area after a slaughter)? Under the UV light, the whole place would glow.
Anyway, let me know your ideas and such :)

2 comments:

  1. I had a quick think about this one earlier, and I think in some of the games I have played it has been done with a bit of trickery in that in order for the luminol blood to be seen, the lighting in the level is simply switched off and the blue blood splatter alphas visibility is turned on. I'm not too sure on the scripting within UDK of how we can do this, will need a bit of research. Hehe Glowy blue things, this just your area Sai. :)

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  2. God I know. I was over the moon when everybody agreed :D

    haha. Nice one Arron! We definatly have to do a bit of research =/

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