Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Monday 24 January 2011

Security/Reception area concept



This is how i imagined the security desk/reception/cctv area place. From Toms 360 concept this corner looks really dark with next to no wall or ceiling lights. It makes the hum of the plasma telly and possibly some monitors on the desk really stand out and noticeable, giving the 'being watched in the dark' feel. It will also give the flickery room more impact. The design of the desk and things like that aren't meant to be final, and its not meant to look like block concrete either but meh. It is meant to be dark but it might look even darker on other screens cos i cant seem to get they settings right on my screen or computer, will have a look in the labs tomoz

2 comments:

  1. also, cos i blocked it out in max, i had to delete the wall that is directly opposite the desk, just so i could get a decent screen shot, so the room is a bit tighter and cornered off like it is in queens. Extended the coridoor at the back aswell, like in Arrons blueprints, instead of having the door

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