Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Thursday 17 February 2011

break_glass WIP



86tris....diffusee, spec and alpha added but i havent added the normals yet!! what do you think?

3 comments:

  1. probly needs to be less tris than that if u can, it could just be a boc with a normal map

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  2. ye, i just added up the faces and ther shudnt really be anymore than 50 tris, but as tom said, all of that geometry could be done with the normals, and could even be about 10 tris

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  3. oh yeah i kno what you mean like the thing you did with the keyboard? you will have to show me how thats done if thats k wiv you....cheers mate

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