Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Saturday 5 February 2011

Finger Prints

Was playing around in photoshop and came up with a nifty way of making finger prints thought I'd share as it occured to me there may be areas in our level where forensics have dusted for prints?

First create a document size 550pixels by 500pixels, then go to Filters > Render > Fibres, in the dialog play with the settings until you have nice long strokes, I maxed out both settings.

Should look this:

The next step is to make the fibre render more profound by going to Filters > Sketch > Photocopy, we want the strokes quite contrasted so I set mine to detail 5 then Darkness to 50. Click ok.

It should now look like this:


The next step is to warp the image into the shape of a finger print, for this I used Filter > Liquify, mess around with the brush until you match the looped effect of your fingerprint.

Mine looked like this:


Now simply selection tool an oval around the fingerprint loop, invert the selection [Shift+Ctrl+I] and delete/clear.

It should look something like this:

To set this as a custom brush for future use simply select all [ctrl+A] and go to Edit > Define Brush Preset, name it something like Fingerprint1 an Wa La! your very own fingerprint brush :)

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