Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Thursday 24 February 2011

smal_knife

i used 200 tris...used spec, normal, alpha and diffuse... reference and asset shown below...



1 comment:

  1. just watch the normal map on the blade, it looks too bumpy atm. the one in the pic is super smooth. keep going mate, nice work :)

    ReplyDelete