Who we are

Team STASIS is the home of a small group of student game artists from De Montfort University tasked with creating a playable game level from absolute scratch, utilising the UDK development software.

From concepting, visual design, research, asset building, level progression and finished pieces, this blog records the progression from 19th January to 30th March 2011.

Team members include Arron Manchester, Sam Clarke, Izzy Kahn, Sai Ali, Steven Jones and Tom Edwards.

For any questions or feedback please feel free to leave comments.

P.S A run through and fly through of the finished level shall be posted soon!

Thursday 17 February 2011

iphone 4 WIP





i modelled this with using 68tri's with diffuse map added...i had to curve the edges and use chamfer on each edges thats the reason why my tri count is that high....i still need to add bump n spec...what you think??

1 comment:

  1. how high is your count?

    and im not sure if H is that strict or not, but having a brand like Apple is copyright. Duno if it matters for this project, but if you want you can make up a brand and logo to be on the safe side.

    its lookng good though :)
    perhaps you could un-chanfer the face edges? the screen and back look pretty flat, so i dont think it needs it :)

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